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In article <3992a1a5@news.povray.org>, "Neil Freebairn"
<nei### [at] lineonenet> wrote:
> My solution is coded entirely in POV 3.1 scene language, because it's
> quick to prototype, I hoped I might get all the way, and I don't know
> any C++.
You seem to be under the impression that POV is written in C++...it is
written in plain old C, though a rewrite in C++ is planned for 4.0. And
adding a function is usually quite easy...one of the easiest things to
do.
> Many of the features new to POV 3.1 (and perhaps some to the
> soon-to-be-released v3.5) bring the scene language closer to a
> language proper, say a 4GL.
Uhh, "4GL"?
> A function that would be useful in this regard, independent of my
> requirement, is this 'makestr(ANY_IDENTIFIER)' function that works
> like str(FLOAT_IDENTIFIER).
The str() function converts a float to a string...how would you convert
a shape to a string? Would you just have it return POV-Script
representing the object? Or return the code that generated the object in
the first place?
> Are you familiar with the POV source and C++, by any chance?
I am familiar with both, not that they have much to do with each other
at this point. :-)
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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